The Adept, outfitted with L5x implants, is a biotic specialist, capable of disabling and killing enemies with raw biotic power. With their unique talents, Adepts are the only class able to deploy the Singularity power, a lethal biotic trap capable of snaring multiple enemies. When enemies hide behind cover Adepts are able to Pull them, exposing them for a deadly follow-up attack. Additionally Adepts are able to throw the opposition with their Push ability, making cliffs and ledges lethal opportunities. While they lack advanced combat training, Adepts are the best class at defeating enemies without firing a shot.
Powers
Singularity has a large area of effect and can be placed like a mine to capture multiple charging enemies, but it does not hold enemies as long as Pull, and it has a longer recharge time. Additionally, Singularity can affect enemies even if it hits the wrong side of their cover as its event horizon completely ignores obstacles.
Pull affects a single enemy but it holds them longer and it recharges faster. Pull literally pulls an enemy off the ground and leaves them hanging in the air. In that when the power ends, the suspended enemies take damage from falling to the ground. It also works great in combination with other powers such as Throw.
Warp is incredibly important, as it is the Adept's only method of dealing with armored and biotic barriers beyond their token weapons. It is also one of the most effective and satisfying abilities to combine with other biotic powers. An enemy that is under the effects of a biotic power or protected by a biotic barrier will detonate violently when impacted by Warp. On lower difficulties, this detonation can instantly kill an unprotected target and any nearby unprotected enemies, but it is still highly efficient on any difficulty level. Additionally, Warp can be used simply to damage unprotected enemies individually, however it is far more effective when used on enemies already affected by biotic abilities such as Singularity or Pull. Damaging unprotected enemies in this way has the added benefit of permanently stopping any health regeneration they have. Against armor, Warp isn't the most effective ability, but discounting bonus powers, it is the only Adept power capable of damaging armor.
Throw is more of a physics based attack, and its effectiveness depends a lot on the environment. It too shines when combined with Singularity or Pull, but it is not as effective against armor or against heavier protected enemies. Throw also requires a bit more skill for maximum damage because the Throw direction is dependent on the bolt arc as it hits the enemy. With practice, you can throw enemies off of cliffs or pathways.
Shockwave is hard to classify as damage or control, since it works as a bit of both. It sends out a series of explosions in a straight line in the direction you're facing that knocks people around and does damage. Shockwave has a huge area of effect and these explosions can climb cliffs and hit targets behind cover, but the trade off is that it's hard to control and you're just as likely to throw someone behind cover as you are to throw them out into the open. Enemies lying down behind cover are hard to hit, but at least they aren't going to be shooting back for a few seconds. The strength of the explosions is a bit more than half that of throw at the same rank, but the number of explosions means that you can often catch multiple enemies, even if they are hiding behind different pieces of cover at different distances. Where Shockwave really shines is against waves of unprotected husks who are instantly killed by this power. Even on harder difficulty levels where husks have armor, an Adept can focus their weapons on taking down said armor and letting the Shockwave finish off the rest. And Shockwave is one of the few options an Adept has to deal with shielded enemies, as it will inflict minor damage depending on the skill's impact force while also stunning them for roughly two seconds.