Vanguards are outfitted with a L5n implant giving them powerful biotic capabilities; coupled with their weapons training, they become lethal at close range. Vanguards are capable at closing the distance instantly on an enemy with their unique Charge ability. Gathering immense biotic power, Vanguards will Charge toward an enemy, passing over chasms and through obstacles where upon they collide with their target, sending them flying through the air. Additionally Vanguards are able to release an explosive Shockwave, tossing enemies and knocking them from cover. If Vanguards find themselves in trouble, they are also able to use their Charge ability for a quick escape to safety.
Charge
Charge is the Vanguard-exclusive ability, which moves you through cover across the battlefield and into the targeted enemy's face. At this point, the enemy is either sent flying if it had no special defenses or the enemy is knocked back for a couple seconds if it had defenses.
Shockwave creates a line of explosions in front of the Vanguard that ignores cover and height. The explosions deal damage and knock away unprotected enemies.
Pull makes the enemy float helplessly towards the direction it was hit from. If correctly arced Pull can easily to drag foes towards pitfalls or at least out of cover.